u-circle-progress.vue 10 KB

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  1. <template>
  2. <view class="u-circle-progress" :style="{
  3. width: widthPx + 'px',
  4. height: widthPx + 'px',
  5. backgroundColor: bgColor
  6. }">
  7. <!-- 支付宝小程序不支持canvas-id属性,必须用id属性 -->
  8. <canvas class="u-canvas-bg" :canvas-id="elBgId" :id="elBgId" :style="{
  9. width: '750rpx',
  10. height: widthPx + 'px'
  11. }"></canvas>
  12. <canvas class="u-canvas" :canvas-id="elId" :id="elId" :style="{
  13. width: '750rpx',
  14. height: widthPx + 'px'
  15. }"></canvas>
  16. <slot></slot>
  17. </view>
  18. </template>
  19. <script>
  20. /**
  21. * circleProgress 环形进度条
  22. * @description 展示操作或任务的当前进度,比如上传文件,是一个圆形的进度条。注意:此组件的percent值只能动态增加,不能动态减少。
  23. * @tutorial https://www.uviewui.com/components/circleProgress.html
  24. * @property {String Number} percent 圆环进度百分比值,为数值类型,0-100
  25. * @property {String} inactive-color 圆环的底色,默认为灰色(该值无法动态变更)(默认#ececec)
  26. * @property {String} active-color 圆环激活部分的颜色(该值无法动态变更)(默认#19be6b)
  27. * @property {String Number} width 整个圆环组件的宽度,高度默认等于宽度值,单位rpx(默认200)
  28. * @property {String Number} border-width 圆环的边框宽度,单位rpx(默认14)
  29. * @property {String Number} duration 整个圆环执行一圈的时间,单位ms(默认呢1500)
  30. * @property {String} type 如设置,active-color值将会失效
  31. * @property {String} bg-color 整个组件背景颜色,默认为白色
  32. * @example <u-circle-progress active-color="#2979ff" :percent="80"></u-circle-progress>
  33. */
  34. export default {
  35. name: 'u-circle-progress',
  36. props: {
  37. // 圆环进度百分比值
  38. percent: {
  39. type: Number,
  40. default: 0,
  41. // 限制值在0到100之间
  42. validator: val => {
  43. return val >= 0 && val <= 100;
  44. }
  45. },
  46. percentEnd: {
  47. type: Number,
  48. default: 0,
  49. // 限制值在0到100之间
  50. validator: val => {
  51. return val >= 0 && val <= 100;
  52. }
  53. },
  54. // 底部圆环的颜色(灰色的圆环)
  55. inactiveColor: {
  56. type: String,
  57. default: '#ececec'
  58. },
  59. // 圆环激活部分的颜色
  60. activeColor: {
  61. type: String,
  62. default: '#19be6b'
  63. },
  64. // 圆环线条的宽度,单位rpx
  65. borderWidth: {
  66. type: [Number, String],
  67. default: 14
  68. },
  69. // 整个圆形的宽度,单位rpx
  70. width: {
  71. type: [Number, String],
  72. default: 200
  73. },
  74. // 整个圆环执行一圈的时间,单位ms
  75. duration: {
  76. type: [Number, String],
  77. default: 1500
  78. },
  79. // 主题类型
  80. type: {
  81. type: String,
  82. default: ''
  83. },
  84. // 整个圆环进度区域的背景色
  85. bgColor: {
  86. type: String,
  87. default: '#ffffff'
  88. }
  89. },
  90. data() {
  91. return {
  92. // #ifdef MP-WEIXIN
  93. elBgId: 'uCircleProgressBgId', // 微信小程序中不能使用this.$u.guid()形式动态生成id值,否则会报错
  94. elId: 'uCircleProgressElId',
  95. // #endif
  96. // #ifndef MP-WEIXIN
  97. elBgId: this.$u.guid(), // 非微信端的时候,需用动态的id,否则一个页面多个圆形进度条组件数据会混乱
  98. elId: this.$u.guid(),
  99. // #endif
  100. widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
  101. borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
  102. startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
  103. progressContext: null, // 活动圆的canvas上下文
  104. newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
  105. oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
  106. };
  107. },
  108. watch: {
  109. percent(nVal, oVal = 0) {
  110. if (nVal > 100) nVal = 100;
  111. if (nVal < 0) oVal = 0;
  112. // 此值其实等于this.percent,命名一个新
  113. this.newPercent = nVal;
  114. this.oldPercent = oVal;
  115. setTimeout(() => {
  116. // 无论是百分比值增加还是减少,需要操作还是原来的旧的百分比值
  117. // 将此值减少或者新增到新的百分比值
  118. this.drawCircleByProgress(oVal);
  119. }, 50);
  120. }
  121. },
  122. created() {
  123. // 赋值,用于加载后第一个画圆使用
  124. this.newPercent = this.percent;
  125. this.oldPercent = 0;
  126. },
  127. computed: {
  128. // 有type主题时,优先起作用
  129. circleColor() {
  130. if (['success', 'error', 'info', 'primary', 'warning'].indexOf(this.type) >= 0) return this.$u.color[this
  131. .type];
  132. else return this.activeColor;
  133. }
  134. },
  135. mounted() {
  136. // 在h5端,必须要做一点延时才起作用,this.$nextTick()无效(HX2.4.7)
  137. setTimeout(() => {
  138. const query = uni.createSelectorQuery().in(this);
  139. query.select('#' + this.elBgId).boundingClientRect(rect => {
  140. const centerX = rect.width / 2;
  141. const centerY = rect.height / 2;
  142. this.drawProgressBg(centerX, centerY);
  143. this.drawCircleByProgress(centerX, centerY);
  144. }).exec();
  145. }, 50);
  146. },
  147. methods: {
  148. drawProgressBg(centerX, centerY) {
  149. let ctx = uni.createCanvasContext(this.elBgId, this);
  150. ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
  151. ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
  152. ctx.beginPath(); // 开始描绘路径
  153. // 设置一个原点(110,110),半径为100的圆的路径到当前路径
  154. let radius = (this.widthPx - 80) / 2;
  155. ctx.arc(centerX, centerY, radius - this.borderWidthPx, 0, 2 * Math.PI, false);
  156. ctx.stroke(); // 对路径进行描绘
  157. ctx.draw();
  158. },
  159. // 标记进度
  160. drawProgressLabel(centerX, centerY, percent, color, ctx, text, key) {
  161. const fontSize = uni.upx2px(28);
  162. ctx.setFontSize(fontSize);
  163. ctx.setFillStyle('#000');
  164. ctx.setTextAlign('right');
  165. ctx.setTextBaseline('middle');
  166. //let radius =centerY;
  167. const radius = Math.min(centerX, centerY) - 10;
  168. const labelRadius = radius;
  169. const labelX1 = centerX + (labelRadius - 40) * Math.cos(Math.PI * 2 * (percent) / 100 + this.startAngle);
  170. const labelY1 = centerY + (labelRadius - 40) * Math.sin(Math.PI * 2 * (percent) / 100 + this.startAngle);
  171. const labelX = centerX + labelRadius * Math.cos(Math.PI * 2 * (percent + key) / 100 + this.startAngle);
  172. const labelY = centerY + labelRadius * Math.sin(Math.PI * 2 * (percent + key) / 100 + this.startAngle);
  173. // ctx.setFont('14px Arial') ;
  174. //ctx.setFillStyle(color);
  175. console.log(parseInt(labelX), parseInt(labelY),
  176. parseInt(centerX), parseInt(centerY))
  177. var setX = 0
  178. var setY = 0
  179. if (labelX > centerX) {
  180. setX = labelX + 40
  181. } else {
  182. setX = labelX + 20
  183. }
  184. if (labelY > centerY) {
  185. setY = (labelY - 10)
  186. if (percent > 45 && percent < 55) {
  187. setY = (labelY - 20)
  188. } else {
  189. setY = (labelY - 10)
  190. }
  191. } else {
  192. setY = (labelY)
  193. }
  194. ctx.fillText(`${text}`, setX, setY);
  195. ctx.fillText(`SOC ${percent}%`, setX, setY + uni.upx2px(40));
  196. const startAngle = this.startAngle;
  197. let endAngle = ((2 * Math.PI) / 100) * (percent) + startAngle;
  198. // 绘制标记线
  199. ctx.beginPath();
  200. const lineLength = 15; // 控制线的长度
  201. const lineAngle = endAngle; // 线的角度与第二段进度结束时的角度相同
  202. const lineX = labelX1 + lineLength * Math.cos(lineAngle);
  203. const lineY = labelY1 + lineLength * Math.sin(lineAngle);
  204. // ctx.lineTo(lineX, lineY);
  205. // ctx.moveTo(labelX, labelY);
  206. ctx.moveTo(labelX1, labelY1);
  207. ctx.lineTo(lineX, lineY);
  208. ctx.strokeStyle = color;
  209. ctx.lineWidth = 1;
  210. ctx.stroke();
  211. },
  212. drawCircleByProgress(centerX, centerY) {
  213. // 第一次操作进度环时将上下文保存到了this.data中,直接使用即可
  214. let ctx = this.progressContext;
  215. if (!ctx) {
  216. ctx = uni.createCanvasContext(this.elId, this);
  217. this.progressContext = ctx;
  218. }
  219. var progress1 = parseInt(this.percent);
  220. var progress2 = parseInt(this.percentEnd) - progress1;
  221. // 表示进度的两端为圆形
  222. //ctx.setLineCap('round');
  223. // 设置线条的宽度和颜色
  224. ctx.setLineWidth(this.borderWidthPx);
  225. ctx.setStrokeStyle('#ef8132');
  226. // 将总过渡时间除以100,得出每修改百分之一进度所需的时间
  227. let time = Math.floor(this.duration / 100);
  228. // 结束角的计算依据为:将2π分为100份,乘以当前的进度值,得出终止点的弧度值,加起始角,为整个圆从默认的
  229. // 3点钟方向开始画图,转为更好理解的12点钟方向开始作图,这需要起始角和终止角同时加上this.startAngle值
  230. let endAngle1 = ((2 * Math.PI) / 100) * (progress1) + this.startAngle;
  231. let endAngle2 = ((2 * Math.PI) / 100) * (progress1 + progress2) + this.startAngle;
  232. ctx.beginPath();
  233. // 半径为整个canvas宽度的一半
  234. let radius = (this.widthPx - 80) / 2;
  235. ctx.arc(centerX, centerY, radius - this.borderWidthPx, this.startAngle, endAngle1, false);
  236. ctx.stroke();
  237. ctx.beginPath();
  238. // 半径为整个canvas宽度的一半
  239. ctx.setStrokeStyle('#53b56b');
  240. ctx.arc(centerX, centerY, radius - this.borderWidthPx, endAngle1, endAngle2, false);
  241. ctx.stroke();
  242. var key = 0 // 如果2个值太接近, 进行特殊处理
  243. var key2 = 0 // 如果2个值太接近, 进行特殊处理
  244. if (progress2 < 10) {
  245. key = -3
  246. key2 = 3;
  247. }
  248. if (progress2 > 90) {
  249. key = 2
  250. key2 = -2;
  251. }
  252. if(progress2>90&&progress1<10){
  253. key = 5
  254. key2 = -5;
  255. }
  256. this.drawProgressLabel(centerX, centerY, progress1, '#ef8132', ctx, '开始充电', key)
  257. this.drawProgressLabel(centerX, centerY, progress1 + progress2, '#53b56b', ctx, '结束充电', key2)
  258. ctx.draw();
  259. }
  260. }
  261. };
  262. </script>
  263. <style lang="scss" scoped>
  264. //@import "../../libs/css/style.components.scss";
  265. .u-circle-progress {
  266. position: relative;
  267. /* #ifndef APP-NVUE */
  268. display: inline-flex;
  269. /* #endif */
  270. align-items: center;
  271. justify-content: center;
  272. }
  273. .u-canvas-bg {
  274. position: absolute;
  275. }
  276. .u-canvas {
  277. position: absolute;
  278. }
  279. </style>