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- <template>
- <view class="u-circle-progress" :style="{
- width: widthPx + 'px',
- height: widthPx + 'px',
- backgroundColor: bgColor
- }">
- <!-- 支付宝小程序不支持canvas-id属性,必须用id属性 -->
- <canvas class="u-canvas-bg" :canvas-id="elBgId" :id="elBgId" :style="{
- width: '750rpx',
- height: widthPx + 'px'
- }"></canvas>
- <canvas class="u-canvas" :canvas-id="elId" :id="elId" :style="{
- width: '750rpx',
- height: widthPx + 'px'
- }"></canvas>
- <slot></slot>
- </view>
- </template>
- <script>
- /**
- * circleProgress 环形进度条
- * @description 展示操作或任务的当前进度,比如上传文件,是一个圆形的进度条。注意:此组件的percent值只能动态增加,不能动态减少。
- * @tutorial https://www.uviewui.com/components/circleProgress.html
- * @property {String Number} percent 圆环进度百分比值,为数值类型,0-100
- * @property {String} inactive-color 圆环的底色,默认为灰色(该值无法动态变更)(默认#ececec)
- * @property {String} active-color 圆环激活部分的颜色(该值无法动态变更)(默认#19be6b)
- * @property {String Number} width 整个圆环组件的宽度,高度默认等于宽度值,单位rpx(默认200)
- * @property {String Number} border-width 圆环的边框宽度,单位rpx(默认14)
- * @property {String Number} duration 整个圆环执行一圈的时间,单位ms(默认呢1500)
- * @property {String} type 如设置,active-color值将会失效
- * @property {String} bg-color 整个组件背景颜色,默认为白色
- * @example <u-circle-progress active-color="#2979ff" :percent="80"></u-circle-progress>
- */
- export default {
- name: 'u-circle-progress',
- props: {
- // 圆环进度百分比值
- percent: {
- type: Number,
- default: 0,
- // 限制值在0到100之间
- validator: val => {
- return val >= 0 && val <= 100;
- }
- },
- percentEnd: {
- type: Number,
- default: 0,
- // 限制值在0到100之间
- validator: val => {
- return val >= 0 && val <= 100;
- }
- },
- // 底部圆环的颜色(灰色的圆环)
- inactiveColor: {
- type: String,
- default: '#ececec'
- },
- // 圆环激活部分的颜色
- activeColor: {
- type: String,
- default: '#19be6b'
- },
- // 圆环线条的宽度,单位rpx
- borderWidth: {
- type: [Number, String],
- default: 14
- },
- // 整个圆形的宽度,单位rpx
- width: {
- type: [Number, String],
- default: 200
- },
- // 整个圆环执行一圈的时间,单位ms
- duration: {
- type: [Number, String],
- default: 1500
- },
- // 主题类型
- type: {
- type: String,
- default: ''
- },
- // 整个圆环进度区域的背景色
- bgColor: {
- type: String,
- default: '#ffffff'
- }
- },
- data() {
- return {
- // #ifdef MP-WEIXIN
- elBgId: 'uCircleProgressBgId', // 微信小程序中不能使用this.$u.guid()形式动态生成id值,否则会报错
- elId: 'uCircleProgressElId',
- // #endif
- // #ifndef MP-WEIXIN
- elBgId: this.$u.guid(), // 非微信端的时候,需用动态的id,否则一个页面多个圆形进度条组件数据会混乱
- elId: this.$u.guid(),
- // #endif
- widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
- borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
- startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
- progressContext: null, // 活动圆的canvas上下文
- newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
- oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
- };
- },
- watch: {
- percent(nVal, oVal = 0) {
- if (nVal > 100) nVal = 100;
- if (nVal < 0) oVal = 0;
- // 此值其实等于this.percent,命名一个新
- this.newPercent = nVal;
- this.oldPercent = oVal;
- setTimeout(() => {
- // 无论是百分比值增加还是减少,需要操作还是原来的旧的百分比值
- // 将此值减少或者新增到新的百分比值
- this.drawCircleByProgress(oVal);
- }, 50);
- }
- },
- created() {
- // 赋值,用于加载后第一个画圆使用
- this.newPercent = this.percent;
- this.oldPercent = 0;
- },
- computed: {
- // 有type主题时,优先起作用
- circleColor() {
- if (['success', 'error', 'info', 'primary', 'warning'].indexOf(this.type) >= 0) return this.$u.color[this
- .type];
- else return this.activeColor;
- }
- },
- mounted() {
- // 在h5端,必须要做一点延时才起作用,this.$nextTick()无效(HX2.4.7)
- setTimeout(() => {
- const query = uni.createSelectorQuery().in(this);
- query.select('#' + this.elBgId).boundingClientRect(rect => {
- const centerX = rect.width / 2;
- const centerY = rect.height / 2;
- this.drawProgressBg(centerX, centerY);
- this.drawCircleByProgress(centerX, centerY);
- }).exec();
- }, 50);
- },
- methods: {
- drawProgressBg(centerX, centerY) {
- let ctx = uni.createCanvasContext(this.elBgId, this);
- ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
- ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
- ctx.beginPath(); // 开始描绘路径
- // 设置一个原点(110,110),半径为100的圆的路径到当前路径
- let radius = (this.widthPx - 80) / 2;
- ctx.arc(centerX, centerY, radius - this.borderWidthPx, 0, 2 * Math.PI, false);
- ctx.stroke(); // 对路径进行描绘
- ctx.draw();
- },
- // 标记进度
- drawProgressLabel(centerX, centerY, percent, color, ctx, text, key) {
- const fontSize = uni.upx2px(28);
- ctx.setFontSize(fontSize);
- ctx.setFillStyle('#000');
- ctx.setTextAlign('right');
- ctx.setTextBaseline('middle');
- //let radius =centerY;
- const radius = Math.min(centerX, centerY) - 10;
- const labelRadius = radius;
- const labelX1 = centerX + (labelRadius - 40) * Math.cos(Math.PI * 2 * (percent) / 100 + this.startAngle);
- const labelY1 = centerY + (labelRadius - 40) * Math.sin(Math.PI * 2 * (percent) / 100 + this.startAngle);
- const labelX = centerX + labelRadius * Math.cos(Math.PI * 2 * (percent + key) / 100 + this.startAngle);
- const labelY = centerY + labelRadius * Math.sin(Math.PI * 2 * (percent + key) / 100 + this.startAngle);
- // ctx.setFont('14px Arial') ;
- //ctx.setFillStyle(color);
- console.log(parseInt(labelX), parseInt(labelY),
- parseInt(centerX), parseInt(centerY))
- var setX = 0
- var setY = 0
- if (labelX > centerX) {
- setX = labelX + 40
- } else {
- setX = labelX + 20
- }
- if (labelY > centerY) {
- setY = (labelY - 10)
- if (percent > 45 && percent < 55) {
- setY = (labelY - 20)
- } else {
- setY = (labelY - 10)
- }
- } else {
- setY = (labelY)
- }
- ctx.fillText(`${text}`, setX, setY);
- ctx.fillText(`SOC ${percent}%`, setX, setY + uni.upx2px(40));
- const startAngle = this.startAngle;
- let endAngle = ((2 * Math.PI) / 100) * (percent) + startAngle;
- // 绘制标记线
- ctx.beginPath();
- const lineLength = 15; // 控制线的长度
- const lineAngle = endAngle; // 线的角度与第二段进度结束时的角度相同
- const lineX = labelX1 + lineLength * Math.cos(lineAngle);
- const lineY = labelY1 + lineLength * Math.sin(lineAngle);
- // ctx.lineTo(lineX, lineY);
- // ctx.moveTo(labelX, labelY);
- ctx.moveTo(labelX1, labelY1);
- ctx.lineTo(lineX, lineY);
- ctx.strokeStyle = color;
- ctx.lineWidth = 1;
- ctx.stroke();
- },
- drawCircleByProgress(centerX, centerY) {
- // 第一次操作进度环时将上下文保存到了this.data中,直接使用即可
- let ctx = this.progressContext;
- if (!ctx) {
- ctx = uni.createCanvasContext(this.elId, this);
- this.progressContext = ctx;
- }
- var progress1 = parseInt(this.percent);
- var progress2 = parseInt(this.percentEnd) - progress1;
- // 表示进度的两端为圆形
- //ctx.setLineCap('round');
- // 设置线条的宽度和颜色
- ctx.setLineWidth(this.borderWidthPx);
- ctx.setStrokeStyle('#ef8132');
- // 将总过渡时间除以100,得出每修改百分之一进度所需的时间
- let time = Math.floor(this.duration / 100);
- // 结束角的计算依据为:将2π分为100份,乘以当前的进度值,得出终止点的弧度值,加起始角,为整个圆从默认的
- // 3点钟方向开始画图,转为更好理解的12点钟方向开始作图,这需要起始角和终止角同时加上this.startAngle值
- let endAngle1 = ((2 * Math.PI) / 100) * (progress1) + this.startAngle;
- let endAngle2 = ((2 * Math.PI) / 100) * (progress1 + progress2) + this.startAngle;
- ctx.beginPath();
- // 半径为整个canvas宽度的一半
- let radius = (this.widthPx - 80) / 2;
- ctx.arc(centerX, centerY, radius - this.borderWidthPx, this.startAngle, endAngle1, false);
- ctx.stroke();
- ctx.beginPath();
- // 半径为整个canvas宽度的一半
- ctx.setStrokeStyle('#53b56b');
- ctx.arc(centerX, centerY, radius - this.borderWidthPx, endAngle1, endAngle2, false);
- ctx.stroke();
- var key = 0 // 如果2个值太接近, 进行特殊处理
- var key2 = 0 // 如果2个值太接近, 进行特殊处理
- if (progress2 < 10) {
- key = -3
- key2 = 3;
- }
- if (progress2 > 90) {
- key = 2
- key2 = -2;
- }
- if(progress2>90&&progress1<10){
- key = 5
- key2 = -5;
- }
- this.drawProgressLabel(centerX, centerY, progress1, '#ef8132', ctx, '开始充电', key)
- this.drawProgressLabel(centerX, centerY, progress1 + progress2, '#53b56b', ctx, '结束充电', key2)
- ctx.draw();
- }
- }
- };
- </script>
- <style lang="scss" scoped>
- //@import "../../libs/css/style.components.scss";
- .u-circle-progress {
- position: relative;
- /* #ifndef APP-NVUE */
- display: inline-flex;
- /* #endif */
- align-items: center;
- justify-content: center;
- }
- .u-canvas-bg {
- position: absolute;
- }
- .u-canvas {
- position: absolute;
- }
- </style>
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